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Axe to the Head

Axe to the Head
50 yd range
Instant
Requires Melee Weapon
Inflicts Physical damage to an enemy every 3 sec. for 15 sec.

Aura

Axe to the Head
Physical damage inflicted every 3 sec.
15 seconds remaining

Spell Details

Duration 15 seconds
School Physical
Mechanic Bleeding
Dispel type n/a
GCD category n/a
Cost None
Range 50 yards (Extended Range)
Cast time Instant
Cooldown n/a
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_RANGED
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #0 Apply Aura: Periodic Damage - Flat
Value: 27 to 32
Interval: 3 seconds
Mechanic: Bleeding

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