Quick Facts
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Flee

FleeSpecial Ability
20 Energy40 yd range
Instant cast20 sec cooldown
Escapes to the Master. Flee removes all stuns and roots.

Spell Details

Duration 200 milliseconds
School Fire
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost 20 Energy
Range 40 yards (Long Range)
Cast time Instant cast
Cooldown 20 seconds
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_MAGIC
Effect #0 Apply Aura: Mechanic Immunity (Rooted)
Effect #1 Apply Aura: Mechanic Immunity (Stunned)
Effect #2 Trigger Spell:
Value: 1
Flee

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