Quick Facts
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Feral Rush

Feral Rush
80 yd range
Instant
Charges an enemy, dealing Shadow damage and interrupting spell cast for until cancelled.

Aura

Feral Rush
Physical damage inflicted every sec.

Spell Details

Duration n/a
School Shadow
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 80 yards (Tower 80)
Cast time Instant
Cooldown n/a
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_NONE
Effect #0 Jump Behind Target:
Radius: 3 yards
Effect #1 School Damage:
Value: 4 to 6
Radius: 3 yards

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