Quick Facts
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Eclipse (Solar)

Eclipse (Solar)
Instant
Increases damage done by your Nature spells by 15%. Cancelled when Wrath causes Solar Energy to reach 0.

Aura

Eclipse (Solar)
Damage done by your Nature spells increased by 15%. Cancelled when Balance Energy reaches 0.

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 0 yards (Self Only)
Cast time Instant
Cooldown n/a
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_NONE
Effect #0 Apply Aura: Mod Damage Done - % (Nature)
Value: 15
Effect #2 Trigger Spell:
Eclipse Visual (Solar)

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