Quick Facts
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Intervene

Intervene
8 - 25 yd range
Instant30 sec cooldown
Run at high speed towards a party member, intercepting the next melee or ranged attack made against them.

Aura

Intervene
The next melee or ranged attack made against you will be made against the intervening warrior instead.
10 seconds remaining

Spell Details

Duration 10 seconds
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 8 - 25 yards (Charge)
Cast time Instant
Cooldown 30 seconds
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_NONE
Effect #0 Charge:
Effect #1 Apply Aura: Intercept % of Attacks Against Target
Value: 100

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