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Overpower

Overpower
Melee Range
Instant5 sec cooldown
Requires Melee Weapon
Instantly overpowers an enemy, causing weapon damage plus 40. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 5 yards (Combat Range)
Cast time Instant
Cooldown 5 seconds
GCD 1.5 seconds
Damage Class SPELL_DAMAGE_CLASS_MELEE
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #0 Weapon Damage - Flat:
Value: 40, plus 2 per level

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