Quick Facts
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Enchant Weapon - Major Healing

Enchant Weapon - Major Healing
1.5 sec cast
Reagents:

Permanently enchant a melee weapon to increase spell power by 40.

Reagents

8
8
8
8
8
8
8
8
8
8
Large Prismatic Shard (8)
8
8
8
8
8
8
8
8
8
8
Primal Water (8)
8
8
8
8
8
8
8
8
8
8
Primal Life (8)

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 0 yards (Self Only)
Cast time 1.5 seconds
Cooldown n/a
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_NONE
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords, Wands, Miscellaneous
Effect #0 Enchant Item Permanent: (+40 Spell Power)

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