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Envenom

Envenom
35 EnergyMelee Range
Instant
Requires One-Handed Melee Weapon
Finishing move that deals instant Nature damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point.
1 point : AP*0.112+(118*1) damage
2 points: AP*0.224+(118*2) damage
3 points: AP*0.336+(118*3) damage
4 points: AP*0.448+(118*4) damage
5 points: AP*0.56+(118*5) damage

Replaces Eviscerate.

Aura

EnvenomPoison
Poison application chance increased by 15%.
1 second remaining

Spell Details

Duration 1 second
School Nature
Mechanic n/a
Dispel type Poison
GCD category n/a
Cost 35 Energy
Range 5 yards (Combat Range)
Cast time Instant
Cooldown n/a
GCD 1 second
Damage Class SPELL_DAMAGE_CLASS_MELEE
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords
Effect #0 School Damage:
Value: 118
Effect #1 Apply Aura: Add Modifier - Flat (Proc Chance)
Value: 15
Effect #2 Apply Aura: Periodic Dummy (18)
Interval: 1 second

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