Quick Facts
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Incanter's Ward

Incanter's Ward
25 sec cooldown
Places a magical ward on you, absorbing up to 1+ArcP*1.0 damage for 8 sec. Absorbed damage will restore up to 18% of your maximum mana.

When this effect ends, you gain up to 15% increased spell damage for 25 sec, based on the absorption used.

Passive:
Increases spell damage by 6% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

Aura

Incanter's WardMagic
Absorbing up to 1041 damage, gaining mana from all damage absorbed.
8 seconds remaining

Spell Details

Duration 8 seconds
School Arcane
Mechanic n/a
Dispel type Magic
GCD category n/a
Cost None
Range 0 yards (Self Only)
Cast time Instant cast
Cooldown 25 seconds
GCD 1.5 seconds
Damage Class SPELL_DAMAGE_CLASS_MAGIC
Scaling +80.53% of spell power to direct component
Effect #0 Apply Aura: Mod Absorb School Damage (Physical, Holy, Fire, Nature, Frost, Shadow, Arcane)
Value: 1
Effect #1 Apply Aura: Dummy
Value: 18
Effect #2 Apply Aura: Dummy
Value: 1
Effect #3 Trigger Spell:
Incanter's Ward

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