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Zen Sphere: Detonate

Zen Sphere: Detonate
Unlimited Range
Instant cast
Forms a Zen Sphere above the target, healing the target for $ and dealing (1+1*$ap*0.09)$healingperiodic=(1+1*$ap*0.09)$damagedetonate=(1+1*$ap*0.368)$healingdetonate=(1+1*$ap*0.234) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time.

If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing $ Nature damage and $ healing to all targets within 10 yards.

Spell Details

Duration n/a
School Nature
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 50000 yards (Anywhere)
Cast time Instant cast
Cooldown n/a
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_MAGIC
Scaling +23.40% of attack power to direct component
Effect #0 Heal:
Value: 1
Radius: 10 yards

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