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Zen Sphere

Zen Sphere
40 yd range
10 sec cooldown
Forms a Zen Sphere above the target, healing the target for $ and dealing (1+1*$ap*0.09)$healingperiodic=(1+1*$ap*0.09)$damagedetonate=(1+1*$ap*0.368)$healingdetonate=(1+1*$ap*0.234) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time.

If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing $ Nature damage and $ healing to all targets within 10 yards.

Aura

Zen SphereMagic
Healing 114 every 2 sec.
16 seconds remaining

Spell Details

Duration 16 seconds
School Nature
Mechanic n/a
Dispel type Magic
GCD category n/a
Cost None
Range 40 yards (Long Range)
Cast time Instant cast
Cooldown 10 seconds
GCD 1 second
Damage Class SPELL_DAMAGE_CLASS_MAGIC
Scaling +9.00% of attack power per tick
Effect #0 Apply Aura: Periodic Heal
Value: 1
Interval: 2 seconds

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