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Crimson Tempest

Crimson Tempest
35 EnergyMelee Range
Instant
Requires Melee Weapon
Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec:
1 point : ((5+5)/2)+(5*1)+(($AP*0.0275)*1)) damage
2 points: ((5+5)/2)+(5*2)+(($AP*0.055)*1)) damage
3 points: ((5+5)/2)+(5*3)+(($AP*0.0825)*1)) damage
4 points: ((5+5)/2)+(5*4)+(($AP*0.11)*1)) damage
5 points: ((5+5)/2)+(5*5)+(($AP*0.1375)*1)) damage

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost 35 Energy
Range 5 yards (Combat Range)
Cast time Instant
Cooldown n/a
GCD 1 second
Damage Class SPELL_DAMAGE_CLASS_MELEE
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #0 School Damage:
Value: 1 to 5
Radius: 8 yards

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