Quick Facts
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Blood Charge

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Blood Charge
Instant
Each Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Aura

Blood Charge
Stored blood energy.
Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
25 seconds remaining

Spell Details

Duration 25 seconds
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 0 yards (Self Only)
Cast time Instant
Cooldown n/a
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_NONE
Effect #0 Apply Aura: Dummy
Value: 5
Effect #1 Apply Aura: Unknown Aura (408)

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