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Overpower

Overpower
10 RageMelee Range
Instant
Requires Melee Weapon
Instantly overpower the enemy causing 105% weapon damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike.

Overpower is activated by Taste for Blood.

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost 10 Rage
Range 5 yards (Combat Range)
Cast time Instant
Cooldown n/a
GCD 1 second
Damage Class SPELL_DAMAGE_CLASS_MELEE
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #0 Weapon Damage - %:
Value: 105
Effect #1 Normalized Weapon Damage:
Effect #2 Dummy:
Value: 60

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