Quick Facts
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Sap

Sap
35 Energy10 yd range
Instant
Requires Stealth
Requires Melee Weapon
Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Aura

Sap
Sapped.
1 minute remaining

Spell Details

Duration 1 minute
School Physical
Mechanic Sapped
Dispel type n/a
GCD category n/a
Cost 35 Energy
Range 10 yards (Ten yards)
Cast time Instant
Cooldown n/a
GCD 1 second
Damage Class SPELL_DAMAGE_CLASS_MELEE
Forms Stealth
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #0 Apply Aura: Stun
Effect #1 Apply Aura: Mod Damage Taken - % (Physical, Holy, Fire, Nature, Frost, Shadow, Arcane)

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