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Blood Presence

Blood Presence
Instant
You assume the presence of Blood, increasing Stamina by 25%, increasing base armor by 55%, and reducing damage taken by 10%. Threat generation is also significantly increased.

Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.

Aura

Blood Presence
Stamina increased by 25%.
Base armor increased by 55%.
Damage taken reduced by 10%.
Threat generation significantly increased.

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 0 yards (Self Only)
Cast time Instant
Cooldown n/a
GCD 1 second
Damage Class SPELL_DAMAGE_CLASS_NONE
Effect #0 Apply Aura: Mod Power Regeneration - % (Runes)
Effect #1 Apply Aura: Mod Power Regeneration - % (Runes) [2]
Effect #2 Apply Aura: Mod Power Regeneration - % (Runes) [1]
Effect #3 Apply Aura: Mod Power Regeneration - % (Runes) [3]
Effect #4 Apply Aura: Mod Attacker Melee Crit Chance
Effect #5 Apply Aura: Mod Base Resistance - % (Physical)
Value: 55
Effect #6 Apply Aura: Mod Threat (Physical, Holy, Fire, Nature, Frost, Shadow, Arcane)
Value: 600
Effect #7 Apply Aura: Mod Stat - % (Stamina) [4]
Value: 25
Effect #8 Apply Aura: Mod Damage Taken - % (Physical, Holy, Fire, Nature, Frost, Shadow, Arcane) [4]
Value: -10

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