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Rupture

Rupture
25 EnergyMelee Range
Instant
Requires Melee Weapon
Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:
1 point : (8+2*1*1+0.025*AP*1)*0.5*8 over 8 sec
2 points: (8+2*1*2+0.04*AP*1)*0.5*12 over 12 sec
3 points: (8+2*1*3+0.05*AP*1)*0.5*16 over 16 sec
4 points: (8+2*1*4+0.056*AP*1)*0.5*20 over 20 sec
5 points: (8+2*1*5+0.062*AP*1)*0.5*24 over 24 sec

Aura

Rupture
Suffering 231 damage every 2 sec.
4 seconds remaining

Spell Details

Duration 4 seconds
School Physical
Mechanic Bleeding
Dispel type n/a
GCD category n/a
Cost 25 Energy
Range 5 yards (Combat Range)
Cast time Instant
Cooldown n/a
GCD 1 second
Damage Class SPELL_DAMAGE_CLASS_MELEE
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #0 Apply Aura: Periodic Damage - Flat
Value: 8
Interval: 2 seconds
Mechanic: Bleeding

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