Quick Facts
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Synapse Springs

Synapse SpringsMark II
5 sec cast
Reagents:

Permanently attaches synapse springs to your gloves, allowing you to increase your highest primary statistic by 132 for until cancelled. The gloves can be activated every minute.

Requires at least 550 skill in Engineering to use.

Reagents

Tinker's Kit

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 0 yards (Self Only)
Cast time 5 seconds
Cooldown n/a
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_NONE
Requires Cloth Armor, Leather Armor, Mail Armor, Plate Armor in slot: Hands
Effect #0 Enchant Item Permanent: (Synapse Springs)

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