Quick Facts
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Expel Harm

Expel Harm
10 yd range
Instant cast
Instantly heals yourself for 7*1*(1*1*(($mwb)/($MWS)+1*mwb/2/MWS)+AP/14-1) to 7*1*(1*1*(($MWB)/($MWS)+1*MWB/2/MWS)+AP/14+1), and causes 50% of the amount healed to instantly be dealt to a nearby enemy as Nature damage within 10 yards. Generates 1 Chi.

Spell Details

Duration n/a
School Nature
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 10 yards (Ten yards)
Cast time Instant cast
Cooldown n/a
GCD 0 seconds
Damage Class SPELL_DAMAGE_CLASS_MAGIC
Effect #0 School Damage:
Value: 100
Radius: 10 yards
Effect #1 Dummy:
Value: 50

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